People create and consume digital possessions such as photographs, digital music, videos, posts, texts, and documents through smart devices in their daily lives. This behavior has caused an increase in the types and amount of individuals' accumulated data over time, and storing everything "just in case" has made it difficult for people to organize and retrieve the data. Although cloud services and AI make the revisiting experience easy to navigate for particular themes, digital possessions' intangible and indiscriminate nature still affects the limited experiences revisiting individuals' past data. Our research team has investigated ways to provide new designs and interactions using data-driven technologies for meaningful everyday activities, which link to enriching self-reflective experiences. At this point, we utilized everyday objects to show and provide tangible interaction with personal lifelog data to support new experiences in daily life. This video introduces our lab's research vision by showing examples of how people perceive and interact with personal lifelog data (e.g., photos, music listening history, schedules, and reading activity) through everyday artifacts in homes.
Examples of natural encounters include a table clock indicating the beginning of the next schedule in Google Calendar using the movement of the clock hand (a) and a table tray showing only important emails (b). Other examples include a desk lamp that holds the book a user is currently reading, where the time spent reading is shown as the volume of a lampshade (c), or a stool-style cycle that visualizes the pedaling with light and represents the amount of pedaling through the brightness of the light (d). Further examples are a desk lamp that visualizes the representative colors of personal photos (e) and a picture frame that expresses the amount of music consumed by an individual through the shredding of paper song tickets (f).
Our works on exploring reminiscence experiences through an interactive wall frame (Slide2Remember) and investigating everyday emotion archiving experiences through a lighting artifact (Lumino) have been accepted to ACM DIS 2022. Congratulations to all authors who participated in the research of the two papers.
Three papers have been accepted to IASDR 2021, Hong Kong. Congratulations!! In particular, 1) design and field study of Camue; an interactive artifact that generates physical traces of music consumption, 2) Hand-in-O; an interactive artifact exploring potentials of sensing and constraining the gesture interaction area with the product's outer frame, and lastly 3) artistic visualization of digital calendar data.
1. Kim, B., Kim, N., Yun, G., Jang, S., Kwon, H., Park, Y-W., Physical Traces and Materialization of Songs for Individuals’ Music Participation in Cafés: The Design and Field Studies of Camue. In Proceedings of IASDR'21, Springer. For details: Click here ⊕
2. Lee, H., Kim, B., Gim, S., Park, Y-W., Hand-in-O: Exploring Possibilities of Sensing and Constraining the Gestures with the Product's Frame to Provide Light and Sound Feedback. In Proceedings of IASDR'21, Springer. For details: Click here ⊕
3. Jang, S., Park, Y-W., Kim, C., Artistic Visualisation of Personal Data: A Case Study of Digital Scheduler. In Proceedings of IASDR'21, Springer.
A design project called "MoMo" about a new audio docent product for art galleries has won Reddot Award 2021! Congratulations! Designers of MoMo are, Sungwon Jang, Jiyoung Lee, Prof. Hwang Kim and Prof. Young-Woo Park. Details are here.
Our research about tangible privacy has been accepted and presented at ACM DIS (Designing Interactive Systems) 2021 as a full paper! Congratulations! The paper's title is, "The Trial of Posit in Shared Offices: Controlling Disclosure Levels of Schedule Data for Privacy by Changing the Placement of a Personal Interactive Calendar", and the authors are Nari Kim, Juntae Kim, Bomin Kim and Prof. Young-Woo Park. Details are here.
Also, TOQUE, a pass-box design for Covid-19 quarantine ward pass box has won iF Award 2021, Professional Concept. This work was done in collaboration with Prof. Chajoong Kim's research team (Kwangmin Cho, Minhyuk Choi and Yongjun Park) at UNIST and Prof. Tek-Jin Nam at KAIST; with Nari Kim and Prof. Young-Woo Park of IPD Lab at UNIST.
Research on the design and field deployment of Maili, an interactive artifact for rematerializing e-mail data and interaction, has been accepted to Interacting with Computers Journal (SCIE). Congratulations! Details are now updated and those are in the following link. http://ipd.unist.ac.kr/works/maili/
Our full paper about the design and field study of an interactive artifact physically representing the intangible audiobook listening experience has been published as an ACM CHI 2021 paper. Congratulations! Authors are Kyung-Ryong Lee, Beom Kim, Junyoung Kim, Prof. Hwajung Hong, and Prof Young-Woo Park. Details are here: Link
Digital Creativity Our paper called, "Bringing the colour senses of personal photos to everyday living environment: the design and deployment of a tangible interactive lighting artifact" has been published to Digital Creativity Journal. The authors and details of this publication are as follows.
Boram Noh, Sangsu Jang, Kyungjin Kim & Young-Woo Park(2020)Bringing the colour senses of personal photos to everyday living environment: the design and deployment of a tangible interactive lighting artifact,Digital Creativity, 31:1, 114-132, DOI: 10.1080/14626268.2020.1764978
Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design, and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. Digital Creativity is abstracted/indexed in: ARTbibliographies Modern; Computer Science Index; Current Abstracts; Educational Research Abstracts Online; Educational Technology Abstracts; Ergonomics Abstracts Online; OCLC; SCOPUS; Thomson Reuters: Arts & Humanities Citation Index (A&HCI).
Our paper entitled, "DayClo: An Everyday Table Clock Providing Interaction with Personal Schedule Data for Self-reflection" has been accepted to In Proceedings ofDIS'20, ACM Press (Eindhoven, Netherlands, July 6-10, 2020).
This paper is about the design and development of an everyday table clock representing and providing tangible interaction with personal schedule data. A month field study was conducted with 8 participants, findings, and implications regarding personal data, schedule, and tangible clock artifact are described in the paper. The authors are "Lee, K-R., Ju, S., Dzhoroev, T., Goh, G., Lee, M-H., Park, Y-W"
Our design work - 'Soldi' - an everyday soldering stationery has won a Red Dot Award 2019 in Professional Design Concept category, and selected as a winner of G-mark (Good Design Award) 2019. In addition, Soldi is invited to be exhibited at Dubai Design Week 2019 - Global Grad Show.
Soldi is a daily soldering stationery designed for makers who enjoy DIY activities in their daily life. Soldi consists of three parts: 1) station, 2) wireless soldering pen and 3) plate. The station and pen can be used independently, and the plate provides a work space for soldering on any type of desks. Through this, we want to make the soldering experience to be more friendly in everyday lives.
For more details, please refer to this link: Soldi