IPD

Four Papers at DIS 26

Posted by IPD Lab | IPD

Our lab has recently presented and published four papers at ACM DIS 2026, NUS, Singapore. The following is the paper lists.

  • Geonho Lee, Jin-young Moon, Jaha Lim, Nanum Kim, and YounÍg-Woo Park. 2026. Prepy: a Vertical Movement-Based Physical Reminder for Upcoming Schedules. In Proceedings of the 2026 Designing Interactive Systems Conference (DIS '26). Association for Computing Machinery, New York, NY, USA, 873–890. https://doi.org/10.1145/3800645.3812919
  • Nari Kim, Jin-young Moon, and Young-Woo Park. 2026. SOTATE: Visualizing Personal Social Battery Levels and Recharging States in Open-Plan Offices. In Proceedings of the 2026 Designing Interactive Systems Conference (DIS '26). Association for Computing Machinery, New York, NY, USA, 2512–2527. https://doi.org/10.1145/3800645.3812945
  • Jin-young Moon, Nanum Kim, Nari Kim, Geonho Lee, and Young-Woo Park. 2026. Design and Field Trial of Adilet: Physical Sensing of Message Creation, Transmission, and Receipt for Emotional Engagement. In Proceedings of the 2026 Designing Interactive Systems Conference (DIS '26). Association for Computing Machinery, New York, NY, USA, 2543–2558. https://doi.org/10.1145/3800645.3813018
  • Jaha Lim, Nari Kim, Geonho Lee, and Young-Woo Park. 2026. Reelee: Physicalizing Song Durations to Convey the Presence of Music Shared by a Remote Partner. In Proceedings of the 2026 Designing Interactive Systems Conference (DIS '26). Association for Computing Machinery, New York, NY, USA, 2528–2542. https://doi.org/10.1145/3800645.3812944

스크린샷 2026-06-26 오전 10.37.01

 

CHI & DIS'25 papers accepted

Posted by IPD Lab | IPD

Three of our design cases on interactive artifacts for everyday environments, supported by field studies, led to three papers — one presented at ACM CHI 2025 and two accepted to ACM DIS 2025. Congratulations to all contributing authors!

KakaoTalk_Photo_2025-04-30-00-33-18 005Rebulb2Rebulb12

DIS 2023 Paper

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Our paper about the design, development, and study of an interactive artifact supporting three-group communication using physical height change and rotation has been conditionally accepted to ACM DIS 2023 Papers Track. Congratulations!!! Details about Stubbi is here: https://ipd.unist.ac.kr/works/stubbi/

Nature

Human Computer Interaction

Posted by IPD Lab | IPD

Our paper about the design and field study of an interactive frame for everyday emotion archiving has been published at Human Computer Interaction journal - Taylor & Francis, 6.459 (2021) Impact Factor and JCR Q1 in (Computer Science & Methods).

EmotionFrame | 감정액자 (2023 June)

+ 하루에 있었던 일들에 대한 생각과 감정의 기록-수집
+ Published at Human-Computer Interaction
+ HYU Digital Healthcare Center 주관 NRF과제로 지원 받아 연구 수행
+ Video: https://vimeo.com/835530512?share=copy
+ Paper: https://www.tandfonline.com/doi/full/10.1080/07370024.2023.2219259

Nature

CHI 2023 Paper

Posted by IPD Lab | IPD

Congratulations! Our work on noise privacy in shared houses using tangible interactive speakers has been accepted to ACM CHI 2023 Papers Track. 

Musée in IwC!!

Posted by IPD Lab | IPD

Our work on the design and field study of a tangible interactive speaker using music listening history data in collaboration with Prof. Will Odom at SFU has finally been published in the Interacting with Computers Journal (SCIE).

Citation: Sangu Jang, Woojin Lee, Beom Kim, William Odom, Young-Woo Park, Encountering Cover Versions of Songs Derived from Personal Music-Listening History Data: a Design and Field Trial of Musée in Homes, Interacting with Computers, 2022;, iwac027, https://doi.org/10.1093/iwc/iwac027

Musee video: https://vimeo.com/747830822

Paper link: https://academic.oup.com/iwc/advance-article-abstract/doi/10.1093/iwc/iwac027/6693842

Nature

Lab’s Research Vision

Posted by IPD Lab | IPD

People create and consume digital possessions such as photographs, digital music, videos, posts, texts, and documents through smart devices in their daily lives. This behavior has caused an increase in the types and amount of individuals' accumulated data over time, and storing everything "just in case" has made it difficult for people to organize and retrieve the data. Although cloud services and AI make the revisiting experience easy to navigate for particular themes, digital possessions' intangible and indiscriminate nature still affects the limited experiences revisiting individuals' past data. Our research team has investigated ways to provide new designs and interactions using data-driven technologies for meaningful everyday activities, which link to enriching self-reflective experiences. At this point, we utilized everyday objects to show and provide tangible interaction with personal lifelog data to support new experiences in daily life. This video introduces our lab's research vision by showing examples of how people perceive and interact with personal lifelog data (e.g., photos, music listening history, schedules, and reading activity) through everyday artifacts in homes.

Nature

Examples of natural encounters include a table clock indicating the beginning of the next schedule in Google Calendar using the movement of the clock hand (a) and a table tray showing only important emails (b). Other examples include a desk lamp that holds the book a user is currently reading, where the time spent reading is shown as the volume of a lampshade (c), or a stool-style cycle that visualizes the pedaling with light and represents the amount of pedaling through the brightness of the light (d). Further examples are a desk lamp that visualizes the representative colors of personal photos (e) and a picture frame that expresses the amount of music consumed by an individual through the shredding of paper song tickets (f).

2 Papers Accepted@DIS’22

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Our works on exploring reminiscence experiences through an interactive wall frame (Slide2Remember) and investigating everyday emotion archiving experiences through a lighting artifact (Lumino) have been accepted to ACM DIS 2022. Congratulations to all authors who participated in the research of the two papers.

Nature

field lumino

IASDR 2021

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Three papers have been accepted to IASDR 2021, Hong Kong. Congratulations!! In particular, 1) design and field study of Camue; an interactive artifact that generates physical traces of music consumption, 2) Hand-in-O; an interactive artifact exploring potentials of sensing and constraining the gesture interaction area with the product's outer frame, and lastly 3) artistic visualization of digital calendar data.

1. Kim, B., Kim, N., Yun, G., Jang, S., Kwon, H., Park, Y-W., Physical Traces and Materialization of Songs for Individuals’ Music Participation in Cafés: The Design and Field Studies of CamueIn Proceedings of IASDR'21, Springer. For details: Click here

2. Lee, H., Kim, B., Gim, S., Park, Y-W., Hand-in-O: Exploring Possibilities of Sensing and Constraining the Gestures with the Product's Frame to Provide Light and Sound Feedback. In Proceedings of IASDR'21, Springer. For details: Click here 

3. Jang, S., Park, Y-W., Kim, C., Artistic Visualisation of Personal Data: A Case Study of Digital Scheduler. In Proceedings of IASDR'21, Springer.

Nature

Nature

Reddot Award 2021

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A design project called "MoMo" about a new audio docent product for art galleries has won Reddot Award 2021! Congratulations! Designers of MoMo are, Sungwon Jang, Jiyoung Lee, Prof. Hwang Kim and Prof. Young-Woo Park. Details are here.

MoMo