Our work on the design and field study of a tangible interactive speaker using music listening history data in collaboration with Prof. Will Odom at SFU has finally been published in the Interacting with Computers Journal (SCIE). Citation: Sangu Jang, Woojin Lee, Beom Kim, William Odom, Young-Woo Park,...
IPD Lab.IPD Lab explores ways for expressing and physically interacting with personal data through the form of everyday objects.
Our lab mainly goes through the industrial design process, technical implementation, and field study to realize our vision; and results are mostly published in ACM CHI & DIS along with HCI-related journals.
IPD works: 2015 to 2022Research fields
+ Human-Computer Interaction
+ Tangible interaction
+ Personal data as design material
+ Future everyday things
+ Data physicalization
+ Aesthetic interaction qualities
Research MethodsResearch topics using RtD
+ Tangible representation of daily activities for self-reflection
+ Reminiscence from creative encounters with personal digital possessions
+ Interaction with data through new material properties
+ Ephemerality of physicalized digital media
Design ExamplesEveryday things as a medium for tangible interaction with personal data
Examples of a person interacting with lifelog data (e.g., schedule, reading activity, pedaling, photos, digital music, and emails) through everyday artifacts (e.g., clock, tray, stool, lamp, and frame) in home. Each artifact is showing the amount/status of a certain user’s lifelog data.
#HCI #Tangible #Design #Everyday #Personal Data #Objects
People create and consume digital possessions such as photographs, digital music, videos, posts, texts, and documents through smart devices in their daily lives. This behavior has caused an increase in the types and amount of individuals' accumulated data over time, and storing everything "just in...
Our works on exploring reminiscence experiences through an interactive wall frame (Slide2Remember) and investigating everyday emotion archiving experiences through a lighting artifact (Lumino) have been accepted to ACM DIS 2022. Congratulations to all authors who participated in the research of the two papers.
Three papers have been accepted to IASDR 2021, Hong Kong. Congratulations!! In particular, 1) design and field study of Camue; an interactive artifact that generates physical traces of music consumption, 2) Hand-in-O; an interactive artifact exploring potentials of sensing and constraining the gesture interaction area with...
We presented our paper introducing the design work called ADIO and its field study results, at ACM CHI 2021.
We will present the design and field study results of Lumino and Slide2Remember at ACM DIS 2022.
Our research about public ephemeral TUI and gesture interaction - Camue and Handin'O were introduced at IASDR'21 .